Thursday, May 13, 2010

Brief (formative)


REDEFINE:
an exploration using modern day context and sociocultural themes to redefine a traditional fairy-tale


Introduction:

The love for stories is a universal passion; the story is everywhere and, consequently, story telling is equally universal (Yearsley, 1924). Because of this, stories have become invasive in our culture, expressed through the media, cinema and society. Fairy-tales are our first introduction to literature, these are viewed as remnants of past customs that are stored in the subconscious mind and hold an important place in the memories of childhood. Western society has removed itself from supporting biblical values to embracing morality and self-sufficiency. Even so, the wonderful and frightening worlds that fairy-tales portray evoke a sense of familiarity and recognition, reminding us of the moral truths and life lessons we would not think of questioning.

With today’s reliance on technology people have become unable to shed their media skin. Constant users are beginning to show symptoms similar to drug and alcohol addictions. Four common characteristics can be derived from the subject: excessive use, withdrawal, tolerance and negative repercussions, as well as an inability to function without media and social links. With the growing increase of social networking sites, students in particular are affected by the need to associate online, creating an affliction of modern life.


Aim:

Using themes and character traits taken from the fairy-tale Sleeping Beauty combined with sociocultural aspects and a modern day context, we aim to portray the increasing issue of Internet addiction (in particular social networking) in the form of a short film. This will be expressed through a fictional hyper-real world in which Internet addiction has become such a problem that rehab clinics have been set up. The two main themes of Sleeping Beauty (true love conquers all and home is where the heart is) will be incorporated into the story, expressed through the love and support of Phillip (the prince) and also metaphorically represented through Aurora’s triumph over the digital world back into the “real” world.


Intended Outcome:

Following a multi-plot structure of the two main characters Aurora and Phillip, the final short film will explore the “awakening” of Aurora as she removes herself from the “e-world” and back into the real world. Emphasis will be placed on an original script focusing on character development; this will then be used to inform the narrative structure. Art Direction will be heavily considered, in the form of colour correction, costume and set design.


Working Paper (Formative)

222.453 
Visual Communication Design
Research and Development

Working Paper
Friday 14 May 2010

2521 Words

 Charlotte Corrigall
07016433

Annabelle Archibald
07031084

Gray Hodgkinson
Media Narrative
Thursday 10am


Introduction:
Film Narrative can usually be seen as possessing two main components: the story presented and the process of its telling (or narration). This is often referred to as narrative discourse. From a story perspective, it is defined as a series of represented events, characters and actions out of which an audience can construct a fictional time, place and cause/effect world.
Today, film is beginning to develop from a narrative and dramatic tradition and into an area where storytelling is the central concern (Dunnigan, 2007). 

The love for stories is a universal passion; the story is everywhere and, consequently, story telling is equally universal (Yearsley, 1924). Because of this, stories have become invasive in our culture, expressed through the media, cinema and society. We constantly seek to report experience, clarify emotion and define ourselves through narrative. This includes jokes, myths, fairytales, anecdotes, romance, history and folktale (Dunnigan, 2007).  It is argued that stories are forms of consciousness that inspire, heal, inform and empower us; through the actions of the protagonist we are able to imagine other possibilities and deal with the unexpected in our own world. They become a means of escape, an alternate reality where anything can happen.

The fairy-tale are our first introduction to literature. They are viewed as the remnants of the thoughts and customs of the past, and that is where their values lie (Yearsley, 1924). Stored in the subconscious mind, they hold an important place among precious memories of childhood, often reoccurring during critical moments of existence. Yearsley (1924) also mentions Cannon Macculloch who has said because of man’s tenacious clinging to tradition, fairy-tales represent the attempts to clothe impressions of the universe, contain ideas and beliefs, customs and manner of living in the form of a story. This paper explores the process in which a fairy-tale can be re-contextualized and used effectively in a cinema environment, using a relevant sociocultural theme and/or issue to inform a contemporary narrative.


Fairy-tale Origins, Significance, Context and Relevance:
The origins of fairy-tales can be found in sources as varied as Mythology to the Bible. The narratives exist in every culture and civilization and common themes can be found because of this.  The material is less culturally specific; therefore mirroring the basic patterns of the psyche more clearly. The same story reappears numerously, in different forms – each case conveying moral, social or political lessons in order to make life easier to cope with and provide a universal means of escape. ­­­­ As the centuries have passed, virtues and morality have flowed, both in real life and in the fairy-tales that accompanied mankind. These were used as a means of communicating life lessons, with tales often occurring during the main character(s) passage from childhood to adulthood (Abler, 2008). The stories often dealt with subjects in veiled terms. Professor D.L. Ashliman (2004) comments, “many fairy-tales owe their longevity to an ability to address tabooed subjects in a symbolic manner.” Abler (2008) states seemingly benevolent fairy-tales have been derived from precedents that often contained themes of adultery, cannibalism, incest, rape, mutation and murder. The effect of fairy-tales on readers and society can also be explored through studying their characters. Fong (1997) believes one important kind of character in fairy-tales is the heroes/heroines. They must strive to overcome many difficulties, challenges and obstacles in order to triumph. For example, in the fairy-tale Sleeping Beauty, the prince has to pass through many thorns before he can save the beautiful princess, and in turn, the whole kingdom.

Haase (2010) believes fairy-tales have a significant and positive role in the psychological development of children. Fairy-tales have become a childhood refuge, allowing an adjustment to the adult world. “In the fairy-tale there is equal peril, but it is successfully overcome” (Bettelheim, 1977). Each are viewed as narratives of commencement and salvation with their own unique patterns and formalities, rituals and rules. Dunnigan (2007) states that they define universal plot themes, from Cinderella’s hidden worth being recognized to the theme of re-birth. In agreement, Luthi (1976) finds that the underlying key message that can be taken from many fairytales is the action of overthrowing the old myths of a traditional, static culture into a journey from narcissism to love. By expressing a world full of domestic conflict and social aspiration, a poetic vision of man and his relationship to the world is formed, where wishing makes the man move and live. Von Franz (1970) emphasizes the stories are stripped of any definite character or location, therefore allowing fairy-tales to become the closest stories to the collective unconscious. Haase (2008, p.) asserts that Sleeping Beauty is an example of action over reflection, the story portrays the rise and fall of not just one girl, but also all of mankind; the theme of death and re-birth so common in film narrative today.

However, more significant than the themes themselves is what the evolution of the fairy-tale reveals about our ever-changing society. Guroian (1996) comments that our consumerist society allows traditional morals to take on the characteristics of material commodities. The “invisible worlds” evoked by fairy-tales have been replaced with political counterfeits (Communism, Capitalism) and mass-market substitutes (Coca Cola). Western society has shifted from supporting biblical values to embracing the concepts of relative morality and self-sufficiency (Abler, 2008).  Regardless of this, as fairy-tales portray wonderful and frightening worlds in which ugly beasts are transformed into princes, evil persons are turned to stone and good persons back to flesh, we are reminded of the moral truths whose claim to normality and permanence we would not think of questioning (Guroian, 1996). This is further supported by globalization that has allowed many fairy-tales elements to transcend into full-length feature films.

Today modern technologies such as the Internet, Movies, Telecommunications and Publishing allow fairy-tales to have a widespread destination. This allows reworked or new fairy-tales to reach an extended amount of people, whereas previously they remained specific. The revival of fairy-tale elements has led to the collection and interpretation of fairy-tales and finally towards the established study of the subject.

Brief Analysis of Chosen Fairy-tale - Sleeping Beauty:
Sleeping Beauty is an enchanted fairy-tale familiar to perhaps all of the Western World. It was first derived as part of Indo-European story telling. The tale has been through various stages of re-contextualizing originating from Giambattista Basile’s Sun, Moon and Talia (1634) through to Walt Disney’s Sleeping Beauty (1959).  Traditionally the story is of a princess born whom fairies blessed with gifts of beauty, grace and song. However, a bitter and wicked fairy cursed the young princess to die with the prick of a spindle. A good fairy eased the curse; she altered death to one hundred years of sleeping, only to be awoken by true loves kiss. As the princess grew so did her curiosity and the wicked fairies curse was fulfilled. One hundred years later a handsome young prince went looking for the princess. When he found her he marveled at her beauty, kissing her and awakening her from her slumber. They got married and lived happily ever after (Perrault - Part One, 1697).

Two themes are dominant in Sleeping Beauty: true love conquers all and home is where the heart is. True love within the film’s storybook world has definite qualities and characteristics. These include the idea that true love is instant and permanent; it is not uncommon for fairy-tale characters to fall in love at first sight, the effects of which last forever. The success of love matters to the couple involved but also indirectly the people around them; there is utter faith and it is never questioned. Finally, once united the couple live happily ever after. Home environments are important in providing the crucial foundations for love and goodness. Fairy-tale characters depend on the love and support of family, especially through troubled times. These provide something to go back to, and most importantly, depend on. A dominant moral expressed through Sleeping Beauty is that families provide support and should unite with others to create larger families and stronger support. (Sparknotes Editors, 2004).
The characters in Sleeping Beauty are also important in portraying the ideas and morals within the story. Princess Aurora’s character is seen more as concept-based rather than a complex character; she holds significance within the story and represents societies rise and fall. However, the presence of her character is short and abrupt; she is introduced at the beginning and present at the end but she spends majority of the story (in which the main characters develop and take action) in slumber. It is because of this that Aurora’s character holds an unchangeable nature throughout the film; she remains pure and innocent, passive and sheltered from the start.
The prince is a classic representation of a young girls ‘ideal man’. He is handsome, sensitive, brave, and utterly faithful. He’s also curious, adventurous and outgoing. Similar to Sleeping Beauty his character doesn’t change. In the Disney film Prince Phillip’s character was created so that the audience holds complete faith in the knowledge that he will always do the right thing.
The good fairies within the story are seen as one entity. They are kind; self-sacrificial, wise, loyal and their true happiness rests only on the fate of the princess. In contrast, the evil fairy exists only to “define the complete opposite of the good characters” (Sparknotes Editors, 2004). Her motivations never change, nor will her experiences lead her to. Within the Disney version of Sleeping Beauty Maleficent’s character holds no back-story to explain how she became evil or her intentions. She is solitary, angular, bitter and jealous. She lacks human companionship appearing to be unable to be loved or loved in return.

Sociocultural Issue – Internet Addiction:
With today’s reliance on technology people are now struggling to shed their “media skin” (Siew, 2010). Developing technology and the Internet has benefited people within the contemporary world, however negative ramifications have grown from this recent global development.
Beard and Wolf (2001) state that people are becoming increasingly preoccupied with the Internet, people’s inability to control their usage jeopardizes social relationships and functionality at work. The concept of Internet and online networking addiction is not a recent one; it has been an ongoing emerging disorder and is a reflection of society’s uncontrollable and damaging use of technology.
Sufferers of Internet addiction show signs of compulsive stimulation similar to that of drug addicts. Common characteristics such as excessive use, withdrawal, tolerance and negative repercussions show links in behavioral traits between the two addictions. It is because of these similarities that well studied procedures and treatments used in helping drug addicts can be adapted to treat Internet addicts. Bursten and Dombeck (2004) suggest a ‘Cognitive-behavioral’ form of therapy be used to help treat Internet addiction as it focuses on the reduction of an “out of control addict” and preventing of relapse.
There is no denying that the Internet is becoming a compulsive manner within society. Although it is not officially considered a disorder, it is recognised amongst the mental health professionals (Bursten & Dombeck, 2004). Dr Jerald Block states that “obsessive Internet use is a public health problem, which is so serious it should be officially recognized as a clinical disorder”.  However, the controversy circling Internet Addiction is whether people are addicted to the Internet itself, or rather the user experience of stimulation and information (Bursten & Dombeck, 2004).

Research, Design and Development Intentions:
Through our research we have found the symbolism presented by Sleeping Beauty is a dominant portrayer of the key themes within. The most important/recognized symbol is that of sleep. The interpretations of this long sleep are varied. Bettelheim (1977) believes it is a representation of the wait for sexual fulfillment, occurring at the end of childhood as a way to prepare Briar Rose for womanhood. Bettelheim (1977) also declares is the only way to avoid change and development. Sleeping Beauty spends these years withdrawn and in inner reflection, remaining a young woman for a hundred years. This, of course, is unhealthy and must be broken by the transformation of the girl into the woman. Another understanding is simply an adolescent’s growth into adult knowledge (Sparknotes Editors, 2004).


Using sociocultural aspects and a modern day context we aim to portray the increasing issue of Internet addiction (in particular social networking) in the form of a short film. We aim to depict a hyper reality in which social networking has become such an addiction that rehab clinics have been set up. The patients suffer from extreme withdrawals similar to that of drug addicts. The real world and “e-world” are dismantled and networking addicts find it hard to face reality and socially lack physical and human companionship. Aurora’s (main character) reliance on technology forces her to “go offline,” be removed from the e-world and all it contains, therefore communicating the symbolism of the sleeping period so prominent in the traditional fairy-tale.  The two main themes of Sleeping Beauty (true love conquers all and home is where the heart is) will be incorporated into the story, expressed through the love and support of Phillip (the prince) and also metaphorically represented through Aurora’s triumph over the digital world back into the “real” world.

The story will follow a multi-plot structure of two main characters Aurora (Sleeping Beauty) and Phillip (the Prince). These will interconnect and incorporate other elements of the good and bad fairy within. A possible character direction is to personify the bad fairy as the online social networking system and the good fairy through the use of a sub-character linked to Phillip. She never meets Aurora but her influence on Phillip indirectly affects Aurora’s life. An original script will be created, focusing on character development in a multi-plot structure. The final short film will also contain a strong emphasis on Art Direction.

Conclusion:
Storytelling is universal. The love for stories is a universal passion, one that has been prominent throughout the centuries. Fairy-tales were the first introduction to literature. They are viewed as remnants of past customs that are stored in the subconscious mind and hold an important place in the memories of childhood. Western society has removed itself from supporting Biblical values to embracing morality and self-sufficiency. Even so, the wonderful and frightening worlds that fairy-tales portray evoke a sense of familiarity and recognition, reminding us of the moral truths and life lessons we would not think of questioning.

Using themes and character traits taken from the fairy-tale Sleeping Beauty combined with sociocultural aspects and a modern day context, we aim to portray the increasing issue of Internet addiction (in particular social networking) in the form of a short film. This will be expressed through a fictional hyper-real world in which Internet addiction has become such a problem that rehab clinics have been set up. Following a multi-plot structure of the two main characters Aurora and Phillip, the short film will explore the “awakening” of Aurora as she removes herself from the “e-world” and back into the real world. Emphasis will be placed on an original script focusing on character development; this will then be used to inform the narrative structure.

Wednesday, May 12, 2010

Research Poster:


Footage Colour Correction Experiments:

Screen shots of colour corrected images- playing with the general aesthetic look we want for final film.
(small exports to come)









Possible Location Scouting:


House to be potentially used for rehab clinic setting.
Located in Cheltenham, Fielding - 2 hours out of Wellington.





            

Tuesday, May 11, 2010

reSTART official Internet Addiction rehab center

INTERNET ADDICTION RECOVERY PROGRAM

TREATMENT FOR INTERNET, GAMING, TEXTING, AND VIDEO GAME EXCESSIVE USE





....creepy.....

Annabelle

First U.S. Rehab Center for Internet Addiction Opens Its Doors



reSTART is a 45-day treatment program out of Fall City, Washington (near Seattle) that takes 2-6 people at a time and essentially cuts them off from the web and works with them to “reprogram” their social skills. It includes work with a recreation coach, a therapist, exercise and yoga instructors, and more. Their website actually provides a detailed sample schedule, which includes exercise, nature hikes, “discovery quests,” career development, therapy, and more.



To qualify for admittance to reSTART, you have to display symptoms of its nine guidelines for IAD. They are as follows:
1. Have a strong desire or impulse to use the internet.
2. Decreasing or stopping of the internet leads to withdrawal symptoms (e.g., general malaise, restlessness, irritability, lack of concentration, dyssomnia); and the above mentioned symptoms may be relieved by similar electronic media (e.g., TV, handheld games, gaming devices).
3. Continually increasing the amount of internet use and the extent of internet involvement to reach sense of satisfaction.
4. Use of internet in spite of its harmful effects; despite knowledge of harmful effects, internet use is hard to stop.
5. Difficulties controlling beginning, and finishing, and the duration of time of internet use; efforts to modify internet use may be attempted multiple times without success.
6. As a result of internet use, interests, recreation or social activities are decreased or abandoned.
7. Internet use is seen as a way to escape problems or to gain relief from negative feelings.
8. The extent of internet use is denied or minimized to teachers, schoolmates, friends or professionals (including actual time and expenditure of internet contact).
9. Everyday life and social function is impaired (e.g., in social, academic and workability.)

FOR WEBSITE CLICK 
HERE


Annabelle

Introduction to Internet Addiction

Found this website about internet addiction and treatment- scary that its actually around




Ten years ago, the only people who spent a majority of their leisure time on the computer were paid members of the technology industry. Today, however, surfing the Web has become a pastime as social and marketable as bar hopping or going to the movies. As the web has become a part of mainstream life, some mental health professionals have noted that a percentage of people using the web do so in a compulsive and out-of-control manner. In one extreme (1997) Cincinnati case, unemployed mother Sandra Hacker allegedly spent over 12 hours a day secluded from her three young and neglected children while she surfed the Web. For better or for worse, this phenomena of compulsive Internet use has been termed 'Internet Addiction' based on its superficial similarity to common addictions such as smoking, drinking, and gambling. Internet Addiction has even been championed as an actual disorder, notably by psychologists Kimberly Young, Ph.D and David Greenfield, Ph.D...


FOR FULL ARTICLE CLICK HERE


notes:
  • I think this web site will be really good to help build a stronger backstory for rehab clinic and explaining the going ons within Auroras (aka sleeping beauty) time there.
  • We could possibly exaggerate the treatment slightly to create a more sinister underlining or the sinister treatment could be just the characters view on the treatment- exaggeration in her head...?
  • need to look into "Cognitive therapy" more 
Annabelle

Thursday, May 6, 2010

Net addiction



An interesting website described as "a center for Internet addiction...your resource since 1995"

"The Center for Online Addiction offers hope and valuable resources to those seeking treatment for Internet addiction. Internet addiction is a type of compulsive disorder and as an organization, we are specifically dedicated to helping people who suffer from this new form of addictive behavior."

A Growing Epidemic

Studies on Internet addiction originated in the US by Dr. Kimberly Young, who presented the first research on Internet addiction in 1996 at the American Psychological Association’s annual conference held in Toronto in her paper “Internet Addiction: The Emergence of a New Disorder”. Since then, studies have documented Internet addiction in a growing number of countries such as Italy, Pakistan, Iran, Germany, and the Czech Republic. Reports also indicate that Internet addiction has become a serious public health concern in China, Korea, and Taiwan. Treatment centers have emerged across the US and abroad.

It is difficult to estimate how widespread the problem is. A nationwide study conducted by a team from Stanford University’s School of Medicine had estimated that nearly one in eight Americans suffer from at least one sign of problematic Internet use.

Internet addiction is now considered a serious disorder being considered for inclusion in the upcoming revision of the DSM-V. 

FOR MORE CLICK  HERE


Annabelle

Tuesday, May 4, 2010

Creative Writings

A creative short story derived from the draft plot in order to understand characters and aid in character development. 



♥ Charlotte

Plot Draft

Set in a hyper reality where social networking has become such an addiction that rehab clinics have been set up. Majority of the patients suffer from extreme withdrawals similar to that of drug addicts.

The real world and online world are dismantled and networking addicts find it hard to come back to reality and socially lack physical and human companionship.

Bringing in the themes of “true love conquers all” and “home is where the heart is” taken from sleeping beauty.

Following a multi-plot structure of two main characters Aurora (sleeping beauty) and Phillip (the prince) and incorporating other elements of the bad fairy/witch from sleeping beauty (personified through the online social networking system) and the good fairy (Phillips sister- linked only through personality traits- she never meets Aurora).

Auroras Story:

Aurora (sleeping beauty) is a rehab patient who is experiencing extreme withdrawals from her offline state. She is in her early stages of awakening and through her addiction she has lost all social abilities within the real world.

  • Wakes up in field – represents her early stages of coming out of her withdrawal “sleeping” state.  
  • Narrates/flashbacks to the beginning of her rehab- only shows what she’s been told and parts of her blurry visions, hands/presence there comforting and looking after her. 
  • Goes back to beginning of her addiction- home life ect...
  • Awakens in middle of the night and finds Phillip crying, Aurora wants to talk/communicate but cant because she has been so removed from the real world and people that she doesn’t know how to act 
  • From this she runs away desperately trying to find some form of technology so she can communicate to him- the nurses take over and prick her to knock her out.

Switch to Phillips Story:

Phillip is a volunteer in the rehab center, he lost his sister to social networking addiction and blames himself for not being able to save her so he is trying to make up for it.
Through Phillips experience with his younger sister he understands how important it is for people to live in the real world rather than the online one.

  • Starts with his memory of when Aurora first arrives to the clinic (narration) 
  • He was the one who was there constantly nursing and comforting her  
  • Introducing the scene where Aurora first meets Phillip (in a conscious state) with him crying alone in his room- looking at a photo of his sister.  
  • Her desperation to try find technology to communicate to him brings back strong (possibly blocked out) memories of his sister behaving in the same way- split screen??  
  • Flashes back to a montage of his sisters deteriation and eventually her death- her symptoms and actions were that very similar to Auroras- he shows intense concern for her fate and also knows that he loves her but she can not love him in the same way because she can not connect with reality- yet

Auroras Story Continued: 

  • Aurora wakes up and her only visions/thoughts are on Phillip (its as if she has awoken) and ways to contact him aka “online”- the only way she knows how 
  • She is becoming more conscious of the real world but still heavily effected by the offline/withdrawal state. 



something cool will be inserted here


End scene- Aurora gets saved by Phillip somehow- he helps her connect and begin to live in the real/physical world- final shot and first human connection, Aurora reaches out to hold Phillips hand in sunset.

Art Direction idea:

colours and lighting slowly move from black, green, scarlet and sickly purples- heavily saturated deep and harsh to soft colours of oranges, blues, pinks, and yellows- sun and warmth. 

Annabelle

Monday, May 3, 2010

Thoughts from article & Sleeping Beauty themes

Students Suffering From Internet Addiction: Study

 
 CRACKERJACKS: Students hooked on cellphones, social media and the web can end up showing symptoms similar to drug and alcohol addictions.

Crackberry is no joke. 

American college students are hooked on cell phones, social media and the Internet and showing symptoms similar to drug and alcohol addictions, according to a new study.
Researchers at the University of Maryland who asked 200 students to give up all media for one full day found that after 24 hours many showed signs of withdrawal, craving and anxiety along with an inability to function well without their media and social links.
Susan Moeller, the study's project director and a journalism professor at the university, said many students wrote about how they hated losing their media connections, which some equated to going without friends and family. 

"I clearly am addicted and the dependency is sickening," said one student. "Between having a Blackberry, a laptop, a television, and an iPod, people have become unable to shed their media skin." 

Moeller said students complained most about their need to use text messages, instant messages, e-mail and Facebook. 

"Texting and IM-ing my friends gives me a constant feeling of comfort," wrote one of the students, who blogged about their reactions. "When I did not have those two luxuries, I felt quite alone and secluded from my life." 

Few students reported watching TV news or reading a newspaper.
The American Psychiatric Association does not recognize so-called Internet addiction as a disorder. 

But it seems to be an affliction of modern life. In one extreme example in South Korea reported by the media, a couple allegedly neglected their three-month-old daughter, who died of malnutrition, because they were on the computer for up to 12 hours a day raising a virtual child. 

In the United States a small private US centre called ReSTART, located near Redmond, Washington, opened last year in the shadow of computer giant Microsoft to treat excessive use of the Internet, video gaming and texting. 

The center's website cites various examples of students who ran up large debts or dropped out of college due to their obsession. 

Students in the Maryland study also showed no loyalty to news programs, a news personality or news platform. They maintained a casual relationship to news brands, and rarely distinguished between news and general information. 

"They care about what is going on among their friends and families and even in the world at large," said Ph.D. student Raymond McCaffrey who worked on the study. Loyalty "does not seemed tied to any single device or application or news outlet." 

Wanted: Fashion Designer

Poster advertising for a potential collaboration with a fashion student.



Story Planning

Need To:



  • Get images of potential actors
  • Costumes
  • Experiments of visuals
  • Photographs of sets/locations
  • Art Direction

Idea One:
A group of friends - each struggling with issues ---> Handsome Prince metaphor for guy trying to help her (suffering abuse). Goes "offline" - withdrawal.


Idea Two:
Maybe she gets ill, confined to bedroom/hosptial. 


Idea Three:
She goes from place to place avoiding relationships etc and when she gets close to people she runs away - intimacy issues.
l
l
v
Possessive parents - run away. Handsome Prince to bring her out from herself. 


-Reference transition from childhood to woman (virginity?)

-Maybe she doesn't rebel as to protect her Mother - runs away/avoidance

-Accident - coma - life support - wakes up changed

-Run away to country ---> rest period  (cleaning, cooking etc)

-Reality/expectations - show dreams (surrealism)


 Idea Four:
Journal aspect - brings in narration and also reinforces book origin from fairy tales. 
I
I
V
Maybe a blog? (modern day context)


Idea Five:
Town falls asleep at he same time. Wakes up and everything is different except she is the only person who knows this. Dad doesn't recognise her, everything/ones changed. References transition from childhood - womanhood having to grow up and fend for herself.


Characters:

Sleeping Beauty:
-Innocent
-Polite
-Naive
-Curious
-Well mannered
-Stubborn
-Spoilt


Bad Fairy:
-Jealous
-Conniving
-Female
-Old
-Evil/bitter
-Excluded
-Vain


Good Fairy:
-Kind
-Generous
-Self Sacrificial
-Wise
-Loyal
-Good person


Prince:
-Curious
-Cynic
-Apprehensive
-Adventurous
-Brave
-Outgoing
-Popular


King and Queen:
-Worried
-Caring
-Protective
-Withholders
-Love



Some Issues:

  • Oversexualization of girls
  • Alcohol
  • Sexual abuse
  • Drugs
  • Teen Pregnancy
  • Social Networking
  • Modern Technology - forms of communication

Idea of oversexualization - beauty pageants, modelling, overprotective parents. Mum = bad fairy, trying to live through her. 

*issue - go offline* KEY POINT!